Ergebnisse 31 - 40 von 317 für Con
Gladiator
Weapons, Polearms, Swords Skills: Physical: Body Control 4, Carousing 3, Feat of Strength 6, Self-Control … Forceful Blow I; Gaukelei 3 instead of 0; Self-Control 2 instead of 5, Carousing 4 instead of 3, Fast- … 139 AP): no Feint I; Daggers 10 instead of 6; no second combat technique 12 Show
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Efferd’s or Dungeon Syndrome
Incubation Time: Immediate Damage: 1 level Confusion per 5 days/1 level Confusion Duration: Until the … disease from getting worse (no further levels of Confusion). Consuming sansaro for two weeks cures the … getting worse (no further levels of Confusion). Consuming sansaro for two weeks cures the
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Raven (Coal Raven)
COU 12 SGC 16 (a) INT 12 CHA 11 DEX 12 AGI 10 CON 6 STR 9 (s) LP 5 AE - KP - INI 11+1D6 DE 5 SPI – … (Hearing) Special Abilities: none Skills: Body Control 4 (10/10/6), Feat of Strength 2 (6/9/9), Flying … 2 (12/12/11), Perception 12 (16/12/12), Self-Control 4 (12/12/6), Stealth 2 (12/12/10),
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Fire Spirit
pounds COU 14 SGC 8 INT 10 CHA 10 DEX 10 AGI 12 CON 9 STR 9 LP 18 AE - KP - INI 13+1D6 DE 6 SPI 0 … Actions: 1 Special Abilities: none Skills: Body Control 4 (12/12/9), Climbing 2 (14/12/9), Empathy 0 (8/ … 5 (14/10/10), Perception 5 (8/10/10), Self-Control 5 (14/14/9), Stealth 2 (14/10/12),
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Afraid of (...) I-III
32) for each level of this disadvantage whenever confronted with the trigger. Prerequisites: None AP Value
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Eternal Flame
and hot as a natural fire, but it does not consume the staff. Eternal Flame has no real benefit in … after one hour, or if the mage suffers the state unconscious. Requirements: None Volume: 2 points AE Cost: 1
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Constrictor
Constrictor Size: 18 to 30 feet long Weight: 300 to 500 … COU 14 SGC 10 (a) INT 14 CHA 13 DEX 8 AGI 12 CON 15 STR 18 LP 60 AE - KP - INI 13+1D6 DE 3 SPI 1 … SPI 1 TOU 2 MOV 2 Bite: AT 10 DP 1D6+2 RE short Constriction: AT 15 DP 1D6+2 RE short PRO/ENC 1/0 Actions: 1 … Abilities: Attack Weak Spot
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Mystic
Mystic Rules: For a mystic, the condition Rapture decreases by 1 level every two hours
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Yeti
pounds COU 12 SGC 8 INT 11 CHA 11 DEX 9 AGI 11 CON 16 STR 18 LP 60 AE - KP - INI 6+1D6 DO 7 SPI 1 … opponents. Escape: Loss of 25% LP Experienced: CON 18 instead of 16; LP 70 instead of 60; Unarmed … of 6, Willpower 10 instead of 7 Competent: CON 19 instead of 16; LP 75 instead of 60; Unarmed …
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Focus
chants or ceremonies. Checks using Self- Control (Ignore Distractions) receive a bonus of 1.
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