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Knowledge skills

Astronomy

Check: SGC/SGC/INT

Applications: Astrology, Calendars, Stellar Cartography

Encumbrance: No

Quality: quicker creation of horoscopes or determining direction of travel at night.

Failed Check: the hero has no idea.

Critical Success: the hero can calculate the exact movements of heavenly bodies.

Botch: make a mistake drawing up a horoscope or predicting a lunar eclipse, and so on.

Improvement Cost: A

 

Gambling

Use: Cheating

Check: SGC/SGC/INT

Applications: Betting Games, Board Games, Card Games, Dice Games

Encumbrance: No

Tools: game

Quality: make a smart gambit.

Failed Check: lose the game.

Critical Success: win spectacularly. If playing for money, double your winnings.

Botch: others suspect the character of cheating, especially if they have suffered losing streaks. If playing for money, lose at least your whole stake (if not more).

Improvement Cost: A

 

Geography

New Application: Cartography

Check: SGC/SGC/INT

Applications: Provinces of the Middenrealm (Albernia, Almada, Garetia, Kosh, Northmarches, Rommilysian Marches, Tobrien, Weiden, Windhag), Al’Anfan Empire, Andergast, Arania, Bornland, Caliphate, Cyclops’ Islands, Deep South, Gjalskerland, High North, Horasian Empire, Lands of the Tulamydes, Maraskan, Mountain Kingdoms of the Dwarves, Nostria, Orclands, Salamander Stones & Elf Realms, Shadowlands, South Sea & Forest Islands, Svellt Valley, Thorwal

Encumbrance: No

Quality: uncover more details about population, places, and river crossings

Failed Check: the hero has no idea.

Critical Success: the hero knows many details of the region, such as rulers, population count, customs, river courses, and bridges.

Botch: misremember geographic details completely (the population count is off, bridges are not where they were thought to be, and so on).

Improvement Cost: B

 

History

Check: SGC/SGC/INT

Applications: Provinces of the Middenrealm (Albernia, Almada, Garetia, Kosh, Northmarches, Rommilysian Marches, Tobrien, Weiden, Windhag), Al’Anfan Empire, Andergast, Arania, Bornland, Caliphate, Cyclops’ Islands, Deep South, Gjalskerland, High North, Horasian Empire, Lands of the Tulamydes, Maraskan, Mountain Kingdoms of the Dwarves, Nostria, Orclands, Salamander Stones & Elf Realms, Shadowlands, South Sea & Forest Islands, Svellt Valley, Thorwal

Encumbrance: No

Quality: uncover more details about historical personalities and epochs

Failed Check: the hero has no idea.

Critical Success: the hero knows many details about a certain event or historical person.

Botch: everything you remember about the subject is incorrect; you are wrong about dates and events.

Improvement Cost: B

 

Law

New Application: Guild Law

Check: SGC/SGC/INT

Applications: Provinces of the Middenrealm (Albernia, Almada, Garetia, Kosh, Northmarches, Rommilysian Marches, Tobrien, Weiden, Windhag), Al’Anfan Empire, Andergast, Arania, Bornland, Caliphate, Cyclops’ Islands, Deep South, Gjalskerland, High North, Horasian Empire, Lands of the Tulamydes, Maraskan, Mountain Kingdoms of the Dwarves, Nostria, Orclands, Salamander Stones & Elf Realms, Shadowlands, South Sea & Forest Islands, Svellt Valley, Thorwal

Encumbrance: No

Quality: expose more options to solve a case

Failed Check: the hero has no idea.

Critical Success: know the peculiarities of the law and develop a plan to use it to your advantage.

Botch: misinterpret the law, or overlook an important provision.

Improvement Cost: A

 

Magical Lore

Check: SGC/SGC/INT

Applications: Artifacts, Magical Beings, Rituals, Spells

Encumbrance: No

Quality: more details about spells, magical beings, or exotic uses of magic

Failed Check: the hero has no idea.

Critical Success: the hero knows the origin, acting spell, and trigger of an ancient artifact.

Botch: the hero’s mistaken knowledge results in a fatal misjudgment.

Improvement Cost: C

 

 

Math

Check: SGC/SGC/INT

Applications: Addition and Subtraction, Fractions, Multiplication and Division, Geometry, Trigonometry

Encumbrance: No

Quality: get a result more quickly

Failed Check: the result is incorrect.

Critical Success: you quickly derive the correct answer.

Botch: the result is completely wrong, but the hero is sure that it’s correct.

Improvement Cost: A

 

Mechanics

Check: SGC/SGC/DEX

Applications: Complicated Systems, Hydraulics, Levers

Encumbrance: No

Quality: quicker planning

Failed Check: the planned mechanism doesn’t work.

Critical Success: SP = 2 x SR.

Botch: Regardless of what the hero intended to build, the result is dangerous or collapses. The hero triggers the trap with the worst possible effect (it inflicts maximum damage, and so on).

Improvement Cost: B

 

Myths & Legends

Check: SGC/SGC/INT

Applications: Provinces of the Middenrealm (Albernia, Almada, Garetia, Kosh, Northmarches, Rommilysian Marches, Tobrien, Weiden, Windhag), Al’Anfan Empire, Andergast, Arania, Bornland, Caliphate, Cyclops’ Islands, Deep South, Gjalskerland, High North, Horasian Empire, Lands of the Tulamydes, Maraskan, Mountain Kingdoms of the Dwarves, Nostria, Orclands, Salamander Stones & Elf Realms, Shadowlands, South Sea & Forest Islands, Svellt Valley, Thorwal

Encumbrance: No

Quality: more details about various versions of the story

Failed Check: the hero doesn’t know the story.

Critical Success: the hero knows many details from the story and recalls many variants.

Botch: the hero mistakes the story for another or misremembers details.

Improvement Cost: B

 

Religions

Check: SGC/SGC/INT

Applications: depends on the god or philosophy (for example, Praios, Rondra, Swafnir, Nameless One, Rastullah, and so on)

Encumbrance: No

Quality: more details about Churches, cults, gods, and clergy

Failed Check: The hero has no idea.

Critical Success: the hero knows detailed information about the topic, including special rituals, prayer texts, and philosophical basics.

Botch: confuse special rites and philosophies of one Church for those of another.

Improvement Cost: B

Note: If the description for a church or cult states that knowledge of the religion is a trade secret, that Church or cult cannot normally be taken as an Application of this skill. The GM has the final say.

 

Sphere Lore

Check: SGC/SGC/INT

Applications: Beings from the Spheres, Limbo, a specific Sphere

Encumbrance: No

Quality: more details about Limbo or the Spheres

Failed Check: the hero knows nothing about the topic.

Critical Success: the hero remembers some interesting details about individual demons or the paths into a hidden Globule.

Botch: the hero makes a dangerous misjudgment.

Improvement Cost: B

 

Warfare

Check: COU/SGC/INT

Applications: Open Battle, Partisan Tactics, Sea Battle, Siege Tactics, Tunnel Fighting

Encumbrance: No

Quality: gain an advantage during a battle

Failed Check: the hero makes a bad decision.

Critical Success: the hero’s brilliant plan grants more advantages in combat and may lead to victory.

Botch: the hero makes a critical mistake that leads to trouble, either personally or for the hero’s side in the battle.

Improvement Cost: B

 

Core Rules page 201