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Eternal Flame

Effect: You can set one end of the staff ablaze with just a thought. It burns like a torch, and the fire is as bright and hot as a natural fire, but it does not consume the staff. Eternal Flame has no real benefit in combat. The effect ends automatically after one hour, or if the mage suffers the state unconscious.

Requirements: None

Volume: 2 points

AE Cost: 1 AE

Property: Elemental

AP Value: 10 adventure points

 

Publication: Core Rules page 277