Size: 5 to 7 feet long (not including tail); 6 to 8 feet (with tail); 3 to 4 feet tall at the shoulder
Weight: 120 to 140 pounds
COU 11 SGC 12 (a) INT 12 CHA 12 DEX 11 AGI 14 CON 12 STR 14
LP 40 AE - KP - INI 13+1D6
DE 7 SPI 3 TOU 3 MOV 12
Bite: AT 13 DP 1D6+4 RE short
Paws: AT 15 DP 1D6+1 RE short
Advantages/Disadvantages: Darksight I, Exceptional Sense (Smell), Resistant to Heat/Susceptible to Cold
Special Abilities: Pounce (Paws), Locked Jaws (Bite)
Skills: Body-Control 10 (14/14/12), Climbing 2 (11/14/14), Feat of Strength 8 (12/14/14), Intimidation 10 (11/12/12), Perception 8 (12/12/12), Self-Control 8 (11/11/12), Stealth 11* (11/12/14), Swimming 8 (12/12/12), Willpower 7 (11/12/12)
Number: 1 or 1D6+2 (pack)
Size Category: medium
Type: Chimera, non-humanoid
Creation Difficulty: 0
Loot: 40 rations meat (tough), scaly pelt (40 silverthalers)
Combat Behavior: Wolf-lizards are usually created to be guards. They obey their creator and attack upon command. They pounce on their opponents and try to bite.
Escape: Loss of 75% LP
Magical Lore (Magical Creatures)
- QL 1: Wolf lizards are one of the classic chimeras. People have been creating them for millennia, but still nobody can create a wolf-lizard that can procreate.
- QL 2: the wolf-lizard form is based on the image of a legendary monster that lived somewhere between Chorhop and Mengbilla. They are very susceptible to the cold and can survive exposure to the cold only for a few minutes.
- QL 3+: Wolf-lizards can hide well in green surroundings, as their scales make them very difficult to see.
*) Concealment: The color of their scales allows wolf-lizards to hide in appropriate surroundings (jungles, swamps). Perception (Notice Ambush, Perceive) checks to find them suffer a penalty of 2.
Extremely Susceptible to Cold: they suffer 1 DP (ignoring PRO) per CR when exposed to temperatures colder than 50 degrees Fahrenheit.
Pack: Wolf lizards attacking the same opponent receive +1 AT (no more than +2 AT) per wolf lizard beyond the first.
Chimera Rules: Wolf lizards use the general chimera rules.
Aventurian Bestiary, page 85