Size: 4 to 6 inches long
Weight: 0.1 to 0.14 pound
COU 20 SGC 5 (a) INT 13 CHA 11 DEX 9 AGI 10 CON 8 STR 10 (s)
LP 1 AE - KP - INI 15+1D6
DE 0 SPI 4 TOU –5 MOV 0/1 (ground/ water)
Extract Blood AT 15 DP 0.25 RE short
Advantage: Aquatic Creature
Special Abilities: Attack Weak Spot (Extract Blood), Underwater Combat
Skills: Body Control 1 (10/10/8), Climbing—(no check allowed, swamp leeches cannot climb), Feat of Strength 1 (8/10/10), Intimidation 1 (20/13/11), Perception 7 (5/13/13), Self-Control 14 (20/20/8), Stealth 11 (20/13/10), Swimming 7 (10/8/10), Willpower 14 (20/13/11)
Number: 2D6+2 (small gathering), or 2D20+20 (large gathering)
Size Category: tiny
Type: Animal, non-humanoid
Loot: 0.05 ration of meat (inedible)
Combat Behavior: Swamp leeches lurk in lakes, ponds, and swamps, and try to latch onto passing targets (with a successful attack). It takes an hour for the swamp leech to eat its fill. After half an hour, its feeding starts causing DP (the damage rounds up, using the normal rules, from 0.5 LP onward).
Escape: Swamp leeches do not flee.
Animal Lore (Wild Animals)
- QL 1: Swamp leeches are quite harmless as long as you do not remove them. It is netherhellishly painful to simply rip a leech off your body.
- QL 2: Healers can use cleaned swamp leeches to remove ‘bad blood’ from a patient.
- QL 3+: You can kill swamp leeches with magic, even if they are already sucking your blood.
Tear Off: If you tear off a feeding leech, you suffer 1 DP (ignoring PRO). You can remove the leech with a successful Treat Wounds with a bonus of 1, with magic (such as a combat spell), or with liturgical chants, without causing damage.
Aventurian Bestiary, page 115