Size: 6 to 9 feet long (not including tail); 9 to 12 feet (with tail); 5 to 6 feet tall at the shoulder
Weight: 320 to 400 pounds
COU 13 SGC 9 (a) INT 13 CHA 8 DEX 10 AGI 12 CON 16 STR 17
LP 70 AE - KP - INI 13+1D6
DE 6 SPI 1 TOU 5 MOV 5
Bite: AT 12 DP 2D6+2 RE short
Claws AT 13 DP 1D6+5 RE medium
Tail: AT 10 DP 1D6+4 RE long
Actions: 2 (at most 1 x Bite) Advantages/Disadvantages: Sensitive to Light
Special Abilities: Forceful Blow I (Bite, Claws, Tail), Locked Jaws (Bite), Shield-Splitter (Claws, Tail),
Skills: Body Control 4 (12/12/16), Climbing 3 (13/12/14), Feat of Strength 10 (16/17/17), Intimidation 7 (13/13/8), Perception 7 (9/13/13), Self-Control 5 (13/13/16), Swimming 7 (12/16/17), Stealth 8 (13/13/12), Willpower 9 (13/13/8)
Number: 1, or 2 (mating season)
Size Category: large
Type: Dragon, non-humanoid
Loot: 100 rations meat (inedible), trophy (carbuncle, 300 silverthalers)
Combat Behavior: The pit worm first attacks a hero at random, and then fights the hero who has dealt it the most damage during the last combat round, if it can get close enough to attack. If not, it chooses an opponent randomly.
Escape: loss of 75% LP.
Animal Lore (Monsters)
- QL 1: Pit worms smell horrible.
- QL 2: Pit worms live in swamps, marshes, and stagnant pools, and sometimes attack people.
- QL 3+: Even though they are related to dragons, they cannot breathe fire and do not amass hoards.
Horrible Smell: Heroes fighting a pit worm at a Reach of short or medium must make an immediate Self-Control (Stay Conscious) check or suffer a level of the condition Confusion. This check is necessary only once per fight with a pit worm. After the fight, the smell clings to the heroes, and they suffer the state horrible smell for 1D3+1 weeks.
Aventurian Bestiary, page 43