Size: 5 to 6 feet long (without tail); 7 to 8 feet (with tail); about 3 feet tall at the shoulder
Weight: 160 to 260 pounds
COU 14 SGC 11 (a) INT 13 CHA 13 DEX 12 AGI 16 CON 13 STR 14
LP 40 AE - KP - INI 17+1D6
DE 10 SPI –3 TOU 0 MOV 16
Bite: AT 15 DP 2D6+1 RE short
Paws: AT 15 DP 1D6+2 RE short
Actions: 2 (at most 1 x Bite)
Special Abilities: Combat Reflexes II, Feint I (Bite, Paws), Improved Dodge II, Locked Jaws (Bite), Pounce (Paws)
Skills: Body Control 12 (16/16/13), Climbing 13 (14/16/14), Feat of Strength 7 (13/14/14), Intimidation 9 (14/13/13), Perception 12 (11/13/13), Self-Control 5 (14/14/13), Stealth 12 (14/13/16), Swimming 3 (12/20/16), Willpower 6 (14/13/13)
Number: 1 or 1D3+1 (hunting pack, rare exception)
Size Category: medium
Type: Animal, non-humanoid
Loot: 50 rations of meat, fur (15 silverthalers), trophy (teeth, 4 silverthalers)
Combat Behavior: Jaguars hide in trees and wait for prey to wander past. They also sometimes stalk prey for up to half an hour before attacking by sneaking up to gain surprise.
Escape: Loss of 50% LP
Animal Lore (Wild Animals)
- QL 1: Jaguars are attracted by the smell of meat cooking on a campfire. They evaluate human-sized prey carefully before deciding whether to attack.
- QL 2: The Forest Folk tribes of Southern Aventuria worship Kamaluq, the divine jaguar. Whether the killing of a jaguar gains the respect of a tribe, or makes the Forest Folk angry, differs from tribe to tribe and from family to family.
- QL 3+: Jaguars drag their prey to a safe place.
Drag Prey Away: jaguars drag incapacitated or dead prey away from the battlefield and bring it to a safe place, such as into a cave or up a tree. While doing so, it is very slow (MOV 4), and it lets go of its prey only when badly wounded (reduced below 25% of its LP).
Aventurian Bestiary, page 102