Size: 7 to 9 feet long; 15 to 18 hands (5 to 6 feet) at the shoulder
Weight: 700 to 1,100 pounds
COU 10 SGC 10 (a) INT 12 CHA 12 DEX 8 AGI 14 CON 22 STR 24
LP 65 AE - KP - INI 13+1D6
DE 7 SPI 0 TOU 0 MOV 12
Kick: AT 15 DP 1D6+5 RE medium
Bite: AT 12 DP 1D6+1 RE short
Trample: AT 14 DP 2D6+4 RE medium
Special Abilities: Powerful Blow (after a successful Kick attack, opponents of size medium or smaller must make a Feat of Strength check with a penalty of 2 or else suffer the state prone).
Skills: Body Control 4 (14/14/22), Climbing – (no check allowed, horses cannot climb), Feat of Strength 8 (22/24/24), Intimidation 2 (10/12/12), Perception 4 (10/12/12), Self-Control 4 (10/10/22), Stealth 2 (10/12/14), Swimming 4 (14/22/24), Willpower 3 (10/12/12)
Number: 1 or 3D20 (small herd)
Size Category: large
Type: Animal, non-humanoid
Loot: 300 rations (meat), skin (20 silverthalers)
Combat Behavior: Non-combat trained horses always try to escape. When startled or unable to flee, they kick to the front or rear. Some horses may try to bite as well.
Escape: See Combat Behavior.
- QL 1: Horses startle easily and are prone to flight. You should not approach them from behind.
- QL 2: Oats are a good food for horses. When working hard, horses require up to 10 pounds of oats per day.
- QL 3+: Beechnuts, chestnuts, and ivy are poisonous to horses.
Strong Back: Horses can carry a weight of up to 300 pounds.
Core Rules, page 360