Size: 15 to 18 feet long (not including tail); 21 to 27 feet (with tail); 7 to 8 feet tall at the shoulder
Weight: 6,000 to 8,000 pounds
COU 13 SGC 9 (a) INT 11 CHA 13 DEX 8 AGI 12 CON 14 STR 27
LP 200 AE - KP - INI 12+1D6
DE 6 SPI 1 TOU 3 MOV 8
Horn Thrust: AT 11 DP 2D6+2 RE short
Trample: AT 8 DP 2D6+12 RE short
Stomp: AT 6 DP 2D6+14 RE short
Special Abilities: Forceful Blow II (Horn Thrust), Powerful Blows (Horn Thrust), Shield-Splitter (Horn Thrust), Stomp (Stomp), Trample (Trample)
Skills: Body Control 4 (12/12/14), Climbing—(no check allowed, horned saurians cannot climb), Feat of Strength 16 (14/27/27), Intimidation 12 (13/11/12), Perception 5 (9/11/11), Self-Control 12 (13/11/12), Stealth 4 (13/11/12), Swimming 2 (12/14/27), Willpower 7 (13/11/12)
Number: 1, or 1D3+1 (family), or 1D6+2 (herd)
Size Category: large
Type: Animal, non-humanoid
Loot: 300 rations of meat, trophy (horn plate, 80 silverthalers)
Combat Behavior: Horned saurians are docile herbivores, but when provoked or threatened, they can become enraged and attack with horn thrusts.
Escape: Loss of 50% LP
Animal Lore (Wild Animals or Monsters)
- QL 1: Horned saurians are rather docile, but can become frenzied when provoked or attacked.
- QL 2: The horned saurian’s horn plate can be fashioned into trophies, weapons, and even shields.
- QL 3+: Horned saurians can be trained to serve as mounts.
Frenzied: Horned saurians can become frenzied when injured. When they lose 10 LP, they gain the following modifiers: –2 DE, +2 AT, +2 DP. These modifiers are not cumulative (there is no effect for losing an additional 10 LP, but frenzied remains active). This state remains in effect until the opponent is killed, but no longer than 30 minutes.
Aventurian Bestiary, page 101