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Please add 6 and 9.

Bard

AP Value: 150 adventure points

Prerequisites: None

Special Abilities: Languages and Literacy totaling 16 AP; Skill Specialization Music

Combat Techniques: Daggers 8, Brawling 8

Skills:

Physical: Singing 7, Dancing 2

Social: Empathy 5, Etiquette 4, Fast-Talk 5, Persuasion 2, Seduction 2, Streetwise 4

Nature: Survival 2

Knowledge: Geography 4, History 4, Law 2, Math 3,

Myths & Legends 5, Religions 4

Craft: Music 7, Woodworking 3

Suggested Advantages: Beautiful Voice, Good Looks, Socially Adaptable

Suggested Disadvantages: Personality Flaw (Arrogance, Vanity), Negative Trait (Curiosity)

Unsuitable Advantages: None

Unsuitable Disadvantages: Ugly

Variants:

  • Skald (162 AP) Impact Weapons 8 instead of 6; Myths & Legends 8 instead of 5; Skalds must choose Thorwaler as their culture.
  • Storyteller and Haimamud (144 AP): Skill Specialization Myths & Legends instead of MusicMusic 0 instead of 7; Myths & Legends 7 instead of 5; Singing 0 instead of 7; Streetwise 7 instead of 4; Woodworking 0 instead of 3; Haimamudim must choose Aranian, Mhanadistani, or Novadi as their culture.

 

Publication: Core Rules page 129