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Close Combat Techniques

Brawling

Special: Unarmed combatants who parry a weapon still suffer full damage even if the parry is successful (so they probably should try to dodge instead). On the other hand, if you use a weapon to parry a brawling attack, the attacker suffers half the weapon’s damage. Combatants deal 1D6 DP when brawling, as modified by the primary attribute (see above).

Primary Attribute: Agility/Strength

Improvement Cost: B

 

Chain Weapons

Special: It’s harder to defend against chain weapons. Parries against them suffer a penalty of 2. Shields use only their normal bonus against chain weapons (their PA is not doubled). Attacks with chain weapons botch on a 19 or 20. You cannot parry with chain weapons.

Primary Attribute: Strength

Improvement Cost: C

 

Daggers

Special: You cannot use daggers to parry chain weapons, polearms, two-handed impact weapons, or two-handed swords.

Primary Attribute: Agility

Improvement Cost: B

 

Fencing Weapons

Special: You cannot use fencing weapons to parry chain weapons, polearms, two-handed impact weapons, or two-handed swords. Defense checks against attacks by fencing weapons suffer a penalty of 1.

Primary Attribute: Agility

Improvement Cost: C

 

Impact Weapons

Primary Attribute: Strength

Improvement Cost: C

 

Lances

Primary Attribute: Strength

Improvement Cost: B

 

Polearms

Primary Attribute: Agility/Strength

Improvement Cost: C

 

Shields

Special: AT and PA stats of shields are calculated like any other combat technique.

Parrying with a shield grants double the shield’s parry bonus and doesn’t impose a penalty for using the off hand. Ranged combat attacks and attacks from large enemies can also be parried using a shield. Using a second shield doesn’t increase the bonus. To defend against a ranged combat attack, you must parry actively with the shield. When parrying with a shield, you cannot also parry with your main weapon. You can use a shield to attack.

Primary Attribute: Strength

Improvement Cost: C

 

Swords

Primary Attribute: Agility/Strength

Improvement Cost: C

 

Two-Handed Impact Weapons

Primary Attribute: Strength

Improvement Cost: C

 

Two-Handed Swords

Primary Attribute: Strength

Improvement Cost: C

 

Core Rule page 235